Thursday, 15 December 2011

2012 Google Model Your Town Competition

2012 Google Model Your Town Competition

What makes your town an incredible place to live?

Show your civic pride (and maybe win a prize) by creating a 3D portrait of your community and sharing it with the world. You have the power to get your town on the map – and there's no bigger map than Google Earth.

The Google Model Your Town Competition is open to people from all over the world.

All you have to do is build 3D models of the buildings in your community. Model whichever structures you think are necessary to show the planet what's special about your town.

Be recognized by your community for doing something great.

Having a 3D model of your town in Google Earth helps residents and visitors understand it in a way that flat maps and photographs can't. You can be a local hero by making a contribution to your town's future.

Getting started is easy.

You can enter on your own or recruit up to five of your fellow citizens to help you form a team, and the software tools you need are free. You must also consult the official rules before you enter.

Details, details

Check out the details page on teams, modeling and judging criteria, as well as what the winning team will receive! The competition submission deadline is 11:59 PM PST on March 1, 2012.
Follow us on Twitter and Facebook.
See the 2010 competition winning town, Barranco, Lima, Peru!

Wednesday, 14 December 2011

Case Study: Separate Two Object Connected Between a Vertex

preview two object

apabila kita sering mengalami masalah dalam membuat object di SketchUp seperti dua object yang terhubung oleh satu vertex seperti gambar di atas. 

kita ingin memisahkan objek kiri dan kanan, maka kita bisa lakukannya dengan cara :
  • seleksi salah satu objek, objek kiri atau kanan
  • lalu hasil seleksi tersebut di group
  • setelah itu, geser objek tersebut
  • maka dua objek itu akan terpisah
  • selesai

connected between a Vertex


pada dasarnya dalam menggunakan SketchUp, kita harus melakukan grouping object agar setiap objek yang akan diedit seperti diubah atau dipindahkan tidak akan mengganggu objek lain yang bersentuhan :)